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EmbossedGadget.h
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C/C++ Source or Header
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1991-12-12
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2KB
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60 lines
/* ==========================================================================
**
** EmbossedGadget.h
**
** NOTE: EmbossedGadget is not a 'TRUE' object class. Rather it is a
** a collection of routines that are shared by many different Interactor
** classes which have embossed gadgets as part of their structure.
**
** (This 'phony' class is a result of not having multiple inheritance
** in my Object Oriented C paradigm.)
**
** Lee Willis
**
**
** ©1991 WILLISoft
**
** ==========================================================================
*/
#ifndef EMBOSSEDGADGET_H
#define EMBOSSEDGADGET_H
#include "precognition3d.h"
#include "Interactor.h"
#include "pcgWindow.h"
typedef struct EmbossedGadget /* Gadget with a 3D border. */
{
Class *isa;
char *ObjectName;
void *Next;
struct pcgWindow *IaWindow;
Point Location;
Point Size;
pcg_3DPens Pens;
USHORT state; /* private! */
ULONG IDCMPbuf; /* private! */
pcg_3DBox *BoxBorder;
PrecogText LabelText;
Gadget g;
} EmbossedGadget;
/*
** NOTE: For gadgets where the border *exceeds* the hitbox,
** (i.e. PropGadgets, StringGadgets) 'Location' and 'Size'
** are the dimensions including the border.
*/
#define GADGDURATION (RELVERIFY | GADGIMMEDIATE)
/* By setting Activation = GADGDURATION, an embossed gadget will
** receive messages as long as its pressed.
*/
#endif